Jujutsu Kaisen 0 Movie Made 7.71 Billion Yen in 18 Days

According to Toho Co., Ltd.’s latest quarterly presentation material for the fiscal year 2022, Jujutsu Kaisen 0 Movie which was released on the 24th of December 2021 has made a box office revenue of 7,714,084,650 yen (≈67.40 million USD) with total cumulative admissions amounting to 5,671,950 people as of day 18 (January 10, 2022).  Cumulative Continue reading Jujutsu Kaisen 0 Movie Made 7.71 Billion Yen in 18 Days

Anime Industry Report 2021 (Part 4): Music and Merchandise Sales Slowed Down

A couple of things to note before you guys jump in to read. All of the information that you see below is accessible via the Anime Industry Report 2021 which must be purchased. You can check out the summary report available here. Note that I was unable to include all of the information included in Continue reading Anime Industry Report 2021 (Part 4): Music and Merchandise Sales Slowed Down

Anime Industry Report 2021 (Part 3): The Crumbling Videogram Market, but is There Still Hope?

A couple of things to note before you guys jump in to read. All of the information that you see below is accessible via the Anime Industry Report 2021 which must be purchased. You can check out the summary report available here. Note that I was unable to include all of the information included in Continue reading Anime Industry Report 2021 (Part 3): The Crumbling Videogram Market, but is There Still Hope?

Anime Industry Report 2021 (Part 2): TV and Theatrical Animations at Low Production Minutes

A couple of things to note before you guys jump in to read. All of the information that you see below is accessible via the Anime Industry Report 2021 which must be purchased. You can check out the summary report available here. Note that I was unable to include all of the information included in Continue reading Anime Industry Report 2021 (Part 2): TV and Theatrical Animations at Low Production Minutes

Anime Industry Report 2021 (Part 1): Market Fell for the First Time Since 2008, Overseas Market has Surpassed Domestic Market

A couple of things to note before you guys jump in to read. All of the information that you see below is accessible via the Anime Industry Report 2021 which must be purchased. You can check out the summary report available here. Note that I was unable to include all of the information included in Continue reading Anime Industry Report 2021 (Part 1): Market Fell for the First Time Since 2008, Overseas Market has Surpassed Domestic Market

BANDAI NAMCO Holdings’ FY2022 First Half Report: A Decent Improvement for the Gundam Series, Slightly Down for Dragon Ball

This is a follow-up article of: BANDAI NAMCO Holdings 1st Quarter Report: Mobile Suit Gundam Up, Dragon Ball Down (Fiscal Year March 2022). Note that I have also left links to Google charts all the way at the bottom of the post. Bandai Namco Holdings has announced their half-year results for the Fiscal Year 2022 Continue reading BANDAI NAMCO Holdings’ FY2022 First Half Report: A Decent Improvement for the Gundam Series, Slightly Down for Dragon Ball

AlphaPolis Printed Circulation Status as of Latest Volumes

These are the latest AlphaPolis’ printed circulation numbers! Note that the number of printed circulation are taken from their latest and respective volumes with the exception of one title which is Reijou wa Mattari wo Goshomou. The Light Novel’s printed circulation can be found via AlphaPolis’ Quarter 1 Presentation Materials for the Fiscal Year 2022. Continue reading AlphaPolis Printed Circulation Status as of Latest Volumes